add: victoire par sortie de 3 bonnes portes
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@@ -129,10 +129,19 @@
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showGameOver("Mauvaise porte. Vous avez perdu.");
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showGameOver("Mauvaise porte. Vous avez perdu.");
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}
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}
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})
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})
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socket.on("victory", ()=> {
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document.getElementById("victoryScreen").style.display = "block";
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myRole = null;
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});
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</script>
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</script>
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<div id="gameOverScreen" style="display: none;">
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<div id="gameOverScreen" style="display: none;">
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<h2>Partie terminee</h2>
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<h2>Partie terminee</h2>
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<p id="gameOverMessage"></p>
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<p id="gameOverMessage"></p>
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</div>
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</div>
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<div id="victoryScreen" style="display: none;">
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<h2>Victoire !</h2>
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<p>Vous avez franchi les portes a temps.</p>
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</div>
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</body>
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</body>
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</html>
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</html>
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@@ -15,6 +15,7 @@ let waitingPlayer = null;
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app.use(express.static(path.join(__dirname, "..", "client")));
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app.use(express.static(path.join(__dirname, "..", "client")));
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const correctDoor = { x : 2, y : 6};
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const correctDoor = { x : 2, y : 6};
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const DOORS_TO_WIN = 3;
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io.on("connection", (socket) => {
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io.on("connection", (socket) => {
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console.log("Un client s'est connecte : ${socket.id}");
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console.log("Un client s'est connecte : ${socket.id}");
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@@ -39,7 +40,7 @@ io.on("connection", (socket) => {
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socket.data.role = socketRole;
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socket.data.role = socketRole;
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partner.data.role = partnerRole;
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partner.data.role = partnerRole;
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const pairState = { gameOver: false};
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const pairState = { gameOver: false, doorsPassed: 0};
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socket.data.pairState = pairState;
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socket.data.pairState = pairState;
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partner.data.pairState = pairState;
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partner.data.pairState = pairState;
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@@ -70,6 +71,15 @@ io.on("connection", (socket) => {
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return;
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return;
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}
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}
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pairState.doorsPassed++;
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if (pairState.doorsPassed >= DOORS_TO_WIN){
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pairState.gameOver = true;
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socket.emit("victory");
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if (partnerSocket) partnerSocket.emit("victory");
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return;
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}
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const temp = socket.data.role;
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const temp = socket.data.role;
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socket.data.role = partnerSocket.data.role;
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socket.data.role = partnerSocket.data.role;
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partnerSocket.data.role = temp;
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partnerSocket.data.role = temp;
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