refactor: fin de la premiere refactorisation du projet
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@@ -4,3 +4,51 @@
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Sert a regrouper toute la logique autour des portes
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*/
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/*
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c'est ici uniquement que la logique de victoire ou defaite est faite
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*/
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const { correctDoor, startPosition } = require("./maze");
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const { DOORS_TO_WIN } = require("./config");
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fonction handleDoorReached(wSS, socket, position) {
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const pairState = socket.data.pairState;
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if(!pairState || pairState.gameOver) return; // partie deja terminee
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const partnerId = socket.data.partnerId;
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const partnerSocket = wSS.sockets.sockets.get(partnerId);
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const isCorrect = position.x === correctDoor.x && position.y === correctDoor.y;
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if (!isCorrect){
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pairState.gameOver = true;
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const result = { correct: false };
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socket.emit("door_result", result);
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if (partnerSocket) partnerSocket.emit("door_result", result);
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result;
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}
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pairState.doorsPassed++;
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if (pairState.doorPassed >= DOORS_TO_WIN) {
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pairState.gameOver = true;
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socket.emit("victory");
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if (partnerSocket) partnerSocket.emit("victory");
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return;
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}
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const temp = socket.data.role;
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socket.data.role = partnerSocket.data.role;
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partnerSocket.data.role = temp;
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socket.emit("door_result", { correct: true});
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socket.emit("new_round", startPosition);
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socket.emit("role", socket.data.role);
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if (partnerSocket) {
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partnerSocket.emit("door_result", { correct: true });
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partnerSocket.emit("new_round", startPosition);
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partnerSocket.emit("role", partnerSocket.data.role);
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}
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}
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module.exports = { handleDoorReached };
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