fix: correction d'erreurs de copie
This commit is contained in:
19
server.js
19
server.js
@@ -1,19 +0,0 @@
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const express = require("express");
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const path = require("path");
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const http = require("http");
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const { Server } = require("socket.io");
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const { PORT } = require("./config");
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const { registerSocketHandlers } = require("./socketHandlers");
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const app = express();
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const server = http.createServer(app);
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const wSS = new Server(server); // wSS pour webSocketServer
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app.use(express.static(path.join(__dirname, "..", "client")));
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wSS.on("connection", (socket) => registerSocketHandlers(wSS, socket));
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server.listen(PORT, () => {
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console.log(`serveur demarre sur http://localhost:${PORT}`);
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});
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@@ -11,7 +11,7 @@
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const { correctDoor, startPosition } = require("./maze");
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const { DOORS_TO_WIN } = require("./config");
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fonction handleDoorReached(wSS, socket, position) {
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function handleDoorReached(wSS, socket, position) {
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const pairState = socket.data.pairState;
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if(!pairState || pairState.gameOver) return; // partie deja terminee
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@@ -9,4 +9,17 @@ const path = require("path");
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const http = require("http");
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const { Server } = require("socket.io");
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const { PORT } = require("./config.js");
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const { PORT } = require("./config");
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const { registerSocketHandlers } = require("./socketHandler");
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const app = express();
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const server = http.createServer(app);
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const io = new Server(server);
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app.use(express.static(path.join(__dirname, "..", "client")));
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io.on("connection", (socket) => registerSocketHandlers(io, socket));
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server.listen(PORT, () => {
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console.log(`Serveur démarré sur http://localhost:${PORT}`);
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});
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@@ -57,7 +57,7 @@ function registerSocketHandlers(io, socket) {
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partnerSocket.emit("status", "Ton partenaire s'est deconnecte");
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}
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}
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)};
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});
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}
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module.exports = { registerSocketHandlers };
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@@ -4,9 +4,9 @@
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minuteur autoritaire cote serveur
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*/
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const GAME_DURATION = {"./config"};
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const GAME_DURATION = require("./config");
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fonction startTimer(socket, partnerSocket, pairState) {
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function startTimer(socket, partnerSocket, pairState) {
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const interval = setInterval(() => {
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if (pairState.gameOver) {
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clearInterval(interval);
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