fix: ajout de protection anti-mauvais chargement de voix
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@@ -8,7 +8,7 @@ const INSTRUCTION_GUIDE = "instruction";
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const INSTRUCTION_INTERVAL_MS = 5000;
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function startInstructionLoop(wSS, socket, partnerSocket, pairState, getInstructionTexte) {
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function startInstructionLoop(wSS, socket, partnerSocket, pairState, getInstructionText) {
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const interval = setInterval(() => {
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if (pairState.gameOver) {
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clearInterval(interval);
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@@ -8,7 +8,7 @@ const gameState = require("./gameState");
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const { GAME_DURATION } = require("./config");
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const { handleDoorReached } = require("./doorLogic");
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const { startTimer } = require("./timer");
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const { startInstruction } = require("./guideInstruction");
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const { startInstructionLoop } = require("./guideInstruction");
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function registerSocketHandlers(wSS, socket) {
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console.log(`Un client s'est connecté : ${socket.id}`);
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@@ -39,7 +39,7 @@ function registerSocketHandlers(wSS, socket) {
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partner.emit("status", "Partie prête !");
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startTimer(socket, partner, pairState);
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startInstructionLoop(io, socket , partner, pairState, () => {
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startInstructionLoop(wSS, socket , partner, pairState, () => {
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return "Descendre de quatre cases, aller a droite de une case, descendre de 1 case";
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});
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}
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