/* timer.js minuteur autoritaire cote serveur */ const { GAME_DURATION } = require("./config"); function startTimer(socket, partnerSocket, pairState) { const interval = setInterval(() => { if (pairState.gameOver) { clearInterval(interval); return; } pairState.timeLeft--; socket.emit("timer", pairState.timeLeft); partnerSocket.emit("timer", pairState.timeLeft); if (pairState.timeLeft <= 0) { pairState.gameOver = true; socket.emit("timeout"); partnerSocket.emit("timeout"); clearInterval(interval); } }, 1000); } module.exports = { startTimer };