/* main.js point d'entree pour les scripts */ import { socket } from "./socket.js"; import { player } from "./player.js"; import { roleState } from "./role.js"; import { render, drawBlind } from "./canvas.js"; import { setupMovement } from "./movement.js"; import { showGameOver, showVictory, updateTimerDisplay } from "./ui.js"; import { speakInstruction} from "guideVoice.js"; setupMovement(); socket.on("status", (msg) => console.log("Status: ", (msg)); roleState.current = role; if (role === "explorateur") { render(); } else { drawBlind(); } }); socket.on("new_round", (startPos) => { player.x = startPos.x; player.y = startPos.y; }); socket.on("door_result", (result) => { if (!result.correct){ roleState.current = null; showGameOver("Mauvaise porte. Vous avez perdu."); } }); socket.on("timeout", () => { roleState.current = null; showGameOver("Temps ecoule. Vous avez perdu."); }); socket.on("victory", () => { roleState.current = null; showVictory(); }); socket.on("timer", (timeLeft) => { updateTimerDisplay(timeLeft); }); socket.on("instruction", (data) => { speakInstruction(data.texte); })