/* canvas.js toute la logique de rendu visuel */ import { maze } from "./maze.js"; import { player } from "./player.js"; const canvas = document.getElementById("maze"); const ctx = canvas.getContext("2d"); const cellSize = 70; export function drawMaze() { ctx.clearRect(0, 0, canvas.width, canvas.height); for (let y = 0; y < maze.length; y++) { for (let x = 0; x < maze[y].length; x++) { if (maze[y][x] === 1) ctx.fillStyle = "#333"; else if (maze[y][x] === 2) ctx.fillStyle = "gold"; else ctx.fillStyle = "#eee"; ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize); } } } export function drawPlayer() { ctx.fillStyle = "red"; ctx.beginPath(); ctx.arc( player.x * cellSize + cellSize / 2, player.y * cellSize + cellSize / 2, cellSize / 3, 0, Math.PI * 2 ); ctx.fill(); } export function drawBlind() { ctx.fillStyle = "black"; ctx.fillRect(0, 0, canvas.width, canvas.height); } export function render() { drawMaze(); drawPlayer(); }