81 lines
2.1 KiB
JavaScript
81 lines
2.1 KiB
JavaScript
const express = require('express');
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const path = require('path');
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const http = require('http');
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const { Server } = require('socket.io');
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const app = express();
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const server = http.createServer(app);
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const io = new Server(server);
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const PORT = process.env.PORT || 3000;
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let waitingPlayer = null;
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// Sert tous les fichiers du dossier "client"
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app.use(express.static(path.join(__dirname, "..", "client")));
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const correctDoor = { x : 2, y : 6};
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io.on("connection", (socket) => {
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console.log("Un client s'est connecte : ${socket.id}");
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if (waitingPlayer === null){
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waitingPlayer = socket;
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socket.emit("status", "En attente d'un second joueur...");
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} else {
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const partner = waitingPlayer;
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waitingPlayer = null;
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const socketIsGuide = Math.random() < 0.5;
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socket.emit("role", socketIsGuide ? "guide" : "explorateur");
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partner.emit("role", socketIsGuide ? "explorateur" : "guide");
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socket.data.partnerId = partner.id;
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partner.data.partnerId = socket.id;
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const pairState = { gameOver: false};
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socket.data.pairState = pairState;
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partner.data.pairState = pairState;
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socket.emit("status", "Partie prete !");
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partner.emit("status", "Partie prete !");
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}
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socket.on("message", (data) => {
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const partnerId = socket.data.partnerId;
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if (partnerId){
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io.to(partnerId).emit("message", data);
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}
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});
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socket.on("door_reached", (position) => {
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const pairState = socket.data.pairState;
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if (!pairState || pairState.gameOver) return;
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const partnerId = socket.data.partnerId;
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const isCorrect = position.x === correctDoor.x && position.y === correctDoor.y;
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if (!isCorrect){
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pairState.gameOver = true;
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}
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const result = {correct: isCorrect};
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socket.emit("door_result", result);
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if (partnerId){
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io.to(partnerId).emit("door_result", result);
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}
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});
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socket.on("disconnect", () => {
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console.log("Client deconnecte : ${socket.id}");
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if (waitingPlayer === socket){
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waitingPlayer = null;
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}
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});
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});
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server.listen(PORT, () => {
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console.log(`Serveur démarré sur http://localhost:${PORT}`);
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});
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