Files
echoes/client/index.html

107 lines
2.7 KiB
HTML

<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<title>Ma page</title>
</head>
<body>
<h1>Bonjour !</h1>
<p>Ceci est une page statique servie par Express.</p>
<canvas id="maze" width="490" height="490" style="border: 1px solid #333; display: none;"></canvas>
<input type="text" id="input" placeholder="message">
<button id="sendBtn">Envoyer</button>
<script src="/socket.io/socket.io.js"></script>
<script>
const socket = io();
let myRole = null;
console.log("Connecte au serveur, id :", socket.id);
socket.on("role", (role) => {
console.log("Mon role :", role);
myRole = role;
if (role === "explorateur"){
canvas.style.display = "block";
render();
} else {
canvas.style.display = "none";
}
});
socket.on("status", (msg) => console.log("Status :", msg));
document.getElementById("sendBtn").addEventListener("click", () => {
const text = document.getElementById("input").value;
socket.emit("message", text);
});
socket.on("message", (data) => {
console.log("message recu du partenaire :", data);
});
const maze = [
[1,1,1,1,1,1,1],
[1,0,0,0,1,0,1],
[1,0,1,0,1,0,1],
[1,0,1,0,1,0,1],
[1,0,1,1,1,0,1],
[1,0,0,0,0,0,1],
[1,1,2,1,1,2,1],
];
const canvas = document.getElementById("maze");
const ctx = canvas.getContext("2d");
const cellSize = 70;
const player = { x : 1, y : 1};
function drawMaze(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < maze.length; y++){
for (let x = 0; x < maze[y].length; x++){
if (maze[y][x] === 1)ctx.fillStyle = "#333";
else if (maze[y][x] === 2) ctx.fillStyle = "gold";
else ctx.fillStyle = "#eee";
ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize);
}
}
}
function drawPlayer(){
ctx.fillStyle = "red";
ctx.beginPath();
ctx.arc(
player.x * cellSize + cellSize / 2,
player.y * cellSize + cellSize / 2,
cellSize / 3,
0, Math.PI * 2
);
ctx.fill();
}
function render(){
drawMaze();
drawPlayer();
}
document.addEventListener("keydown", (e) => {
if (myRole !== "explorateur") return;
let newX = player.x;
let newY = player.y;
if (e.key === "ArrowUp") newY--;
else if (e.key === "ArrowDown") newY++;
else if (e.key === "ArrowLeft") newX--;
else if (e.key === "ArrowRight") newX++;
else return;
if (maze[newY][newX] === 0 || maze[newY][newX] === 2){
player.x = newX;
player.y = newY;
render();
}
});
</script>
</body>
</html>