ajout de la partie gameplay pure
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@@ -7,13 +7,26 @@
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<body>
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<h1>Bonjour !</h1>
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<p>Ceci est une page statique servie par Express.</p>
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<canvas id="maze" width="490" height="490" style="border: 1px solid #333; display: none;"></canvas>
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<input type="text" id="input" placeholder="message">
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<button id="sendBtn">Envoyer</button>
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<script src="/socket.io/socket.io.js"></script>
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<script>
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const socket = io();
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let myRole = null;
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console.log("Connecte au serveur, id :", socket.id);
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socket.on("role", (role) => console.log("Mon rôle :", role));
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socket.on("role", (role) => {
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console.log("Mon role :", role);
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myRole = role;
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if (role === "explorateur"){
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canvas.style.display = "block";
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render();
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} else {
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canvas.style.display = "none";
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}
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});
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socket.on("status", (msg) => console.log("Status :", msg));
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document.getElementById("sendBtn").addEventListener("click", () => {
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const text = document.getElementById("input").value;
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@@ -22,6 +35,72 @@
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socket.on("message", (data) => {
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console.log("message recu du partenaire :", data);
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});
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const maze = [
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[1,1,1,1,1,1,1],
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[1,0,0,0,1,0,1],
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[1,0,1,0,1,0,1],
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[1,0,1,0,1,0,1],
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[1,0,1,1,1,0,1],
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[1,0,0,0,0,0,1],
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[1,1,2,1,1,2,1],
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];
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const canvas = document.getElementById("maze");
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const ctx = canvas.getContext("2d");
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const cellSize = 70;
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const player = { x : 1, y : 1};
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function drawMaze(){
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (let y = 0; y < maze.length; y++){
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for (let x = 0; x < maze[y].length; x++){
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if (maze[y][x] === 1)ctx.fillStyle = "#333";
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else if (maze[y][x] === 2) ctx.fillStyle = "gold";
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else ctx.fillStyle = "#eee";
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ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize);
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}
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}
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}
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function drawPlayer(){
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ctx.fillStyle = "red";
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ctx.beginPath();
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ctx.arc(
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player.x * cellSize + cellSize / 2,
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player.y * cellSize + cellSize / 2,
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cellSize / 3,
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0, Math.PI * 2
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);
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ctx.fill();
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}
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function render(){
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drawMaze();
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drawPlayer();
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}
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document.addEventListener("keydown", (e) => {
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if (myRole !== "explorateur") return;
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let newX = player.x;
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let newY = player.y;
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if (e.key === "ArrowUp") newY--;
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else if (e.key === "ArrowDown") newY++;
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else if (e.key === "ArrowLeft") newX--;
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else if (e.key === "ArrowRight") newX++;
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else return;
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if (maze[newY][newX] === 0 || maze[newY][newX] === 2){
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player.x = newX;
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player.y = newY;
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render();
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}
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});
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</script>
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</body>
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</html>
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