fix: correction d'erreur dans le choix de bonne sortie

This commit is contained in:
2026-08-03 00:21:31 +02:00
parent 4d57dfa233
commit c4370815f2
9 changed files with 14 additions and 12 deletions

View File

@@ -9,6 +9,7 @@
</head>
<body>
<h1>Echoes</h1>
<p id="timerDisplay">Temps restant : --</p>
<canvas id="maze" width="490" height="490" style="border: 1px solid #333;"></canvas>
<div id="gameOverScreen" style="display: none">
@@ -21,6 +22,7 @@
<p>Vous avec franchi les portes a temps.</p>
</div>
<script src="/socket.io/socket.io.js"></script>
<script type="module" src="js/main.js"></script>
</body>
</html>

View File

@@ -15,7 +15,7 @@ export function drawMaze() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < maze.length; y++) {
for (let x = 0; y < maze.length; x++) {
for (let x = 0; x < maze[y].length; x++) {
if (maze[y][x] === 1) ctx.fillStyle = "#333";
else if (maze[y][x] === 2) ctx.fillStyle = "gold";
else ctx.fillStyle = "#eee";

View File

@@ -12,9 +12,10 @@ import { showGameOver, showVictory, updateTimerDisplay } from "./ui.js";
setupMovement();
socket.on("status", (msg) => console.log("Status: ", (msg));
roleState.current = role;
socket.on("status", (msg) => console.log("Status: ", msg));
socket.on("role", (role) => {
roleState.current = role;
if (role === "explorateur") {
render();
} else {

View File

@@ -12,5 +12,5 @@ export const maze = [
[1,0,1,0,1,0,1],
[1,0,1,1,1,0,1],
[1,0,0,0,0,0,1],
[1,1,1,1,1,1,1]
[1,1,2,1,1,2,1]
];

View File

@@ -4,7 +4,7 @@
centralise les constante de reglage du jeu
*/
module.export = {
module.exports = {
PORT: process.env.PORT || 3000,
GAME_DURATION: 60,
DOORS_TO_WIN: 3,

View File

@@ -24,12 +24,12 @@ function handleDoorReached(wSS, socket, position) {
const result = { correct: false };
socket.emit("door_result", result);
if (partnerSocket) partnerSocket.emit("door_result", result);
result;
return;
}
pairState.doorsPassed++;
if (pairState.doorPassed >= DOORS_TO_WIN) {
if (pairState.doorsPassed >= DOORS_TO_WIN) {
pairState.gameOver = true;
socket.emit("victory");
if (partnerSocket) partnerSocket.emit("victory");

View File

@@ -4,7 +4,7 @@
possede aussi l'information du point de depart
*/
const correctDoor = { x: 3, y: 6};
const correctDoor = { x: 2, y: 6};
const startPosition = { x: 1, y: 1 };
module.exports = { correctDoor, startPosition };

View File

@@ -9,7 +9,7 @@ const { GAME_DURATION } = require("./config");
const { handleDoorReached } = require("./doorLogic");
const { startTimer } = require("./timer");
function registerSocketHandlers(io, socket) {
function registerSocketHandlers(wSS, socket) {
console.log(`Un client s'est connecté : ${socket.id}`);
if (gameState.waitingPlayer === null) {
@@ -27,7 +27,6 @@ function registerSocketHandlers(io, socket) {
partner.data.role = partnerRole;
socket.data.partnerId = partner.id;
partner.data.partnerId = socket.id;
// État partagé par référence entre les deux sockets de la paire
const pairState = { gameOver: false, doorsPassed: 0, timeLeft: GAME_DURATION };
socket.data.pairState = pairState;
@@ -41,7 +40,7 @@ function registerSocketHandlers(io, socket) {
startTimer(socket, partner, pairState);
}
socket.on("door_reached", (position) => handleDoorReached(io, socket, position));
socket.on("door_reached", (position) => handleDoorReached(wSS, socket, position));
socket.on("disconnect", () => {
console.log(`Client déconnecté : ${socket.id}`);

View File

@@ -4,7 +4,7 @@
minuteur autoritaire cote serveur
*/
const GAME_DURATION = require("./config");
const { GAME_DURATION } = require("./config");
function startTimer(socket, partnerSocket, pairState) {
const interval = setInterval(() => {