fix: correction d'erreur dans le choix de bonne sortie
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@@ -9,7 +9,7 @@ const { GAME_DURATION } = require("./config");
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const { handleDoorReached } = require("./doorLogic");
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const { startTimer } = require("./timer");
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function registerSocketHandlers(io, socket) {
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function registerSocketHandlers(wSS, socket) {
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console.log(`Un client s'est connecté : ${socket.id}`);
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if (gameState.waitingPlayer === null) {
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@@ -27,7 +27,6 @@ function registerSocketHandlers(io, socket) {
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partner.data.role = partnerRole;
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socket.data.partnerId = partner.id;
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partner.data.partnerId = socket.id;
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// État partagé par référence entre les deux sockets de la paire
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const pairState = { gameOver: false, doorsPassed: 0, timeLeft: GAME_DURATION };
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socket.data.pairState = pairState;
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@@ -41,7 +40,7 @@ function registerSocketHandlers(io, socket) {
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startTimer(socket, partner, pairState);
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}
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socket.on("door_reached", (position) => handleDoorReached(io, socket, position));
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socket.on("door_reached", (position) => handleDoorReached(wSS, socket, position));
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socket.on("disconnect", () => {
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console.log(`Client déconnecté : ${socket.id}`);
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