fix: correction d'erreur dans le choix de bonne sortie

This commit is contained in:
2026-08-03 00:21:31 +02:00
parent 4d57dfa233
commit c4370815f2
9 changed files with 14 additions and 12 deletions

View File

@@ -9,6 +9,7 @@
</head> </head>
<body> <body>
<h1>Echoes</h1> <h1>Echoes</h1>
<p id="timerDisplay">Temps restant : --</p>
<canvas id="maze" width="490" height="490" style="border: 1px solid #333;"></canvas> <canvas id="maze" width="490" height="490" style="border: 1px solid #333;"></canvas>
<div id="gameOverScreen" style="display: none"> <div id="gameOverScreen" style="display: none">
@@ -21,6 +22,7 @@
<p>Vous avec franchi les portes a temps.</p> <p>Vous avec franchi les portes a temps.</p>
</div> </div>
<script src="/socket.io/socket.io.js"></script>
<script type="module" src="js/main.js"></script> <script type="module" src="js/main.js"></script>
</body> </body>
</html> </html>

View File

@@ -15,7 +15,7 @@ export function drawMaze() {
ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < maze.length; y++) { for (let y = 0; y < maze.length; y++) {
for (let x = 0; y < maze.length; x++) { for (let x = 0; x < maze[y].length; x++) {
if (maze[y][x] === 1) ctx.fillStyle = "#333"; if (maze[y][x] === 1) ctx.fillStyle = "#333";
else if (maze[y][x] === 2) ctx.fillStyle = "gold"; else if (maze[y][x] === 2) ctx.fillStyle = "gold";
else ctx.fillStyle = "#eee"; else ctx.fillStyle = "#eee";

View File

@@ -12,9 +12,10 @@ import { showGameOver, showVictory, updateTimerDisplay } from "./ui.js";
setupMovement(); setupMovement();
socket.on("status", (msg) => console.log("Status: ", (msg)); socket.on("status", (msg) => console.log("Status: ", msg));
roleState.current = role;
socket.on("role", (role) => {
roleState.current = role;
if (role === "explorateur") { if (role === "explorateur") {
render(); render();
} else { } else {

View File

@@ -12,5 +12,5 @@ export const maze = [
[1,0,1,0,1,0,1], [1,0,1,0,1,0,1],
[1,0,1,1,1,0,1], [1,0,1,1,1,0,1],
[1,0,0,0,0,0,1], [1,0,0,0,0,0,1],
[1,1,1,1,1,1,1] [1,1,2,1,1,2,1]
]; ];

View File

@@ -4,7 +4,7 @@
centralise les constante de reglage du jeu centralise les constante de reglage du jeu
*/ */
module.export = { module.exports = {
PORT: process.env.PORT || 3000, PORT: process.env.PORT || 3000,
GAME_DURATION: 60, GAME_DURATION: 60,
DOORS_TO_WIN: 3, DOORS_TO_WIN: 3,

View File

@@ -24,12 +24,12 @@ function handleDoorReached(wSS, socket, position) {
const result = { correct: false }; const result = { correct: false };
socket.emit("door_result", result); socket.emit("door_result", result);
if (partnerSocket) partnerSocket.emit("door_result", result); if (partnerSocket) partnerSocket.emit("door_result", result);
result; return;
} }
pairState.doorsPassed++; pairState.doorsPassed++;
if (pairState.doorPassed >= DOORS_TO_WIN) { if (pairState.doorsPassed >= DOORS_TO_WIN) {
pairState.gameOver = true; pairState.gameOver = true;
socket.emit("victory"); socket.emit("victory");
if (partnerSocket) partnerSocket.emit("victory"); if (partnerSocket) partnerSocket.emit("victory");

View File

@@ -4,7 +4,7 @@
possede aussi l'information du point de depart possede aussi l'information du point de depart
*/ */
const correctDoor = { x: 3, y: 6}; const correctDoor = { x: 2, y: 6};
const startPosition = { x: 1, y: 1 }; const startPosition = { x: 1, y: 1 };
module.exports = { correctDoor, startPosition }; module.exports = { correctDoor, startPosition };

View File

@@ -9,7 +9,7 @@ const { GAME_DURATION } = require("./config");
const { handleDoorReached } = require("./doorLogic"); const { handleDoorReached } = require("./doorLogic");
const { startTimer } = require("./timer"); const { startTimer } = require("./timer");
function registerSocketHandlers(io, socket) { function registerSocketHandlers(wSS, socket) {
console.log(`Un client s'est connecté : ${socket.id}`); console.log(`Un client s'est connecté : ${socket.id}`);
if (gameState.waitingPlayer === null) { if (gameState.waitingPlayer === null) {
@@ -27,7 +27,6 @@ function registerSocketHandlers(io, socket) {
partner.data.role = partnerRole; partner.data.role = partnerRole;
socket.data.partnerId = partner.id; socket.data.partnerId = partner.id;
partner.data.partnerId = socket.id; partner.data.partnerId = socket.id;
// État partagé par référence entre les deux sockets de la paire // État partagé par référence entre les deux sockets de la paire
const pairState = { gameOver: false, doorsPassed: 0, timeLeft: GAME_DURATION }; const pairState = { gameOver: false, doorsPassed: 0, timeLeft: GAME_DURATION };
socket.data.pairState = pairState; socket.data.pairState = pairState;
@@ -41,7 +40,7 @@ function registerSocketHandlers(io, socket) {
startTimer(socket, partner, pairState); startTimer(socket, partner, pairState);
} }
socket.on("door_reached", (position) => handleDoorReached(io, socket, position)); socket.on("door_reached", (position) => handleDoorReached(wSS, socket, position));
socket.on("disconnect", () => { socket.on("disconnect", () => {
console.log(`Client déconnecté : ${socket.id}`); console.log(`Client déconnecté : ${socket.id}`);

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@@ -4,7 +4,7 @@
minuteur autoritaire cote serveur minuteur autoritaire cote serveur
*/ */
const GAME_DURATION = require("./config"); const { GAME_DURATION } = require("./config");
function startTimer(socket, partnerSocket, pairState) { function startTimer(socket, partnerSocket, pairState) {
const interval = setInterval(() => { const interval = setInterval(() => {