Merge branch 'main' into dev

recuperation de la version valide du projet
This commit is contained in:
2026-08-04 10:20:45 +02:00
11 changed files with 31 additions and 35 deletions

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@@ -4,7 +4,7 @@
centralise les constante de reglage du jeu
*/
module.export = {
module.exports = {
PORT: process.env.PORT || 3000,
GAME_DURATION: 60,
DOORS_TO_WIN: 3,

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@@ -11,7 +11,7 @@
const { correctDoor, startPosition } = require("./maze");
const { DOORS_TO_WIN } = require("./config");
fonction handleDoorReached(wSS, socket, position) {
function handleDoorReached(wSS, socket, position) {
const pairState = socket.data.pairState;
if(!pairState || pairState.gameOver) return; // partie deja terminee
@@ -24,12 +24,12 @@ fonction handleDoorReached(wSS, socket, position) {
const result = { correct: false };
socket.emit("door_result", result);
if (partnerSocket) partnerSocket.emit("door_result", result);
result;
return;
}
pairState.doorsPassed++;
if (pairState.doorPassed >= DOORS_TO_WIN) {
if (pairState.doorsPassed >= DOORS_TO_WIN) {
pairState.gameOver = true;
socket.emit("victory");
if (partnerSocket) partnerSocket.emit("victory");

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@@ -4,7 +4,7 @@
possede aussi l'information du point de depart
*/
const correctDoor = { x: 3, y: 6};
const correctDoor = { x: 2, y: 6};
const startPosition = { x: 1, y: 1 };
module.exports = { correctDoor, startPosition };

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@@ -9,4 +9,17 @@ const path = require("path");
const http = require("http");
const { Server } = require("socket.io");
const { PORT } = require("./config.js");
const { PORT } = require("./config");
const { registerSocketHandlers } = require("./socketHandler");
const app = express();
const server = http.createServer(app);
const io = new Server(server);
app.use(express.static(path.join(__dirname, "..", "client")));
io.on("connection", (socket) => registerSocketHandlers(io, socket));
server.listen(PORT, () => {
console.log(`Serveur démarré sur http://localhost:${PORT}`);
});

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@@ -10,7 +10,7 @@ const { handleDoorReached } = require("./doorLogic");
const { startTimer } = require("./timer");
const { startInstruction } = require("./guideInstruction");
function registerSocketHandlers(io, socket) {
function registerSocketHandlers(wSS, socket) {
console.log(`Un client s'est connecté : ${socket.id}`);
if (gameState.waitingPlayer === null) {
@@ -28,7 +28,6 @@ function registerSocketHandlers(io, socket) {
partner.data.role = partnerRole;
socket.data.partnerId = partner.id;
partner.data.partnerId = socket.id;
// État partagé par référence entre les deux sockets de la paire
const pairState = { gameOver: false, doorsPassed: 0, timeLeft: GAME_DURATION };
socket.data.pairState = pairState;
@@ -45,7 +44,7 @@ function registerSocketHandlers(io, socket) {
});
}
socket.on("door_reached", (position) => handleDoorReached(io, socket, position));
socket.on("door_reached", (position) => handleDoorReached(wSS, socket, position));
socket.on("disconnect", () => {
console.log(`Client déconnecté : ${socket.id}`);
@@ -61,7 +60,7 @@ function registerSocketHandlers(io, socket) {
partnerSocket.emit("status", "Ton partenaire s'est deconnecte");
}
}
)};
});
}
module.exports = { registerSocketHandlers };

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@@ -4,9 +4,9 @@
minuteur autoritaire cote serveur
*/
const GAME_DURATION = {"./config"};
const { GAME_DURATION } = require("./config");
fonction startTimer(socket, partnerSocket, pairState) {
function startTimer(socket, partnerSocket, pairState) {
const interval = setInterval(() => {
if (pairState.gameOver) {
clearInterval(interval);