Merge branch 'main' into dev

recuperation de la version valide du projet
This commit is contained in:
2026-08-04 10:20:45 +02:00
11 changed files with 31 additions and 35 deletions

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@@ -9,6 +9,7 @@
</head> </head>
<body> <body>
<h1>Echoes</h1> <h1>Echoes</h1>
<p id="timerDisplay">Temps restant : --</p>
<canvas id="maze" width="490" height="490" style="border: 1px solid #333;"></canvas> <canvas id="maze" width="490" height="490" style="border: 1px solid #333;"></canvas>
<div id="gameOverScreen" style="display: none"> <div id="gameOverScreen" style="display: none">
@@ -21,6 +22,7 @@
<p>Vous avec franchi les portes a temps.</p> <p>Vous avec franchi les portes a temps.</p>
</div> </div>
<script src="/socket.io/socket.io.js"></script>
<script type="module" src="js/main.js"></script> <script type="module" src="js/main.js"></script>
</body> </body>
</html> </html>

View File

@@ -15,7 +15,7 @@ export function drawMaze() {
ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < maze.length; y++) { for (let y = 0; y < maze.length; y++) {
for (let x = 0; y < maze.length; x++) { for (let x = 0; x < maze[y].length; x++) {
if (maze[y][x] === 1) ctx.fillStyle = "#333"; if (maze[y][x] === 1) ctx.fillStyle = "#333";
else if (maze[y][x] === 2) ctx.fillStyle = "gold"; else if (maze[y][x] === 2) ctx.fillStyle = "gold";
else ctx.fillStyle = "#eee"; else ctx.fillStyle = "#eee";

View File

@@ -13,9 +13,10 @@ import { speakInstruction} from "guideVoice.js";
setupMovement(); setupMovement();
socket.on("status", (msg) => console.log("Status: ", (msg)); socket.on("status", (msg) => console.log("Status: ", msg));
roleState.current = role;
socket.on("role", (role) => {
roleState.current = role;
if (role === "explorateur") { if (role === "explorateur") {
render(); render();
} else { } else {

View File

@@ -12,5 +12,5 @@ export const maze = [
[1,0,1,0,1,0,1], [1,0,1,0,1,0,1],
[1,0,1,1,1,0,1], [1,0,1,1,1,0,1],
[1,0,0,0,0,0,1], [1,0,0,0,0,0,1],
[1,1,1,1,1,1,1] [1,1,2,1,1,2,1]
]; ];

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@@ -1,19 +0,0 @@
const express = require("express");
const path = require("path");
const http = require("http");
const { Server } = require("socket.io");
const { PORT } = require("./config");
const { registerSocketHandlers } = require("./socketHandlers");
const app = express();
const server = http.createServer(app);
const wSS = new Server(server); // wSS pour webSocketServer
app.use(express.static(path.join(__dirname, "..", "client")));
wSS.on("connection", (socket) => registerSocketHandlers(wSS, socket));
server.listen(PORT, () => {
console.log(`serveur demarre sur http://localhost:${PORT}`);
});

View File

@@ -4,7 +4,7 @@
centralise les constante de reglage du jeu centralise les constante de reglage du jeu
*/ */
module.export = { module.exports = {
PORT: process.env.PORT || 3000, PORT: process.env.PORT || 3000,
GAME_DURATION: 60, GAME_DURATION: 60,
DOORS_TO_WIN: 3, DOORS_TO_WIN: 3,

View File

@@ -11,7 +11,7 @@
const { correctDoor, startPosition } = require("./maze"); const { correctDoor, startPosition } = require("./maze");
const { DOORS_TO_WIN } = require("./config"); const { DOORS_TO_WIN } = require("./config");
fonction handleDoorReached(wSS, socket, position) { function handleDoorReached(wSS, socket, position) {
const pairState = socket.data.pairState; const pairState = socket.data.pairState;
if(!pairState || pairState.gameOver) return; // partie deja terminee if(!pairState || pairState.gameOver) return; // partie deja terminee
@@ -24,12 +24,12 @@ fonction handleDoorReached(wSS, socket, position) {
const result = { correct: false }; const result = { correct: false };
socket.emit("door_result", result); socket.emit("door_result", result);
if (partnerSocket) partnerSocket.emit("door_result", result); if (partnerSocket) partnerSocket.emit("door_result", result);
result; return;
} }
pairState.doorsPassed++; pairState.doorsPassed++;
if (pairState.doorPassed >= DOORS_TO_WIN) { if (pairState.doorsPassed >= DOORS_TO_WIN) {
pairState.gameOver = true; pairState.gameOver = true;
socket.emit("victory"); socket.emit("victory");
if (partnerSocket) partnerSocket.emit("victory"); if (partnerSocket) partnerSocket.emit("victory");

View File

@@ -4,7 +4,7 @@
possede aussi l'information du point de depart possede aussi l'information du point de depart
*/ */
const correctDoor = { x: 3, y: 6}; const correctDoor = { x: 2, y: 6};
const startPosition = { x: 1, y: 1 }; const startPosition = { x: 1, y: 1 };
module.exports = { correctDoor, startPosition }; module.exports = { correctDoor, startPosition };

View File

@@ -9,4 +9,17 @@ const path = require("path");
const http = require("http"); const http = require("http");
const { Server } = require("socket.io"); const { Server } = require("socket.io");
const { PORT } = require("./config.js"); const { PORT } = require("./config");
const { registerSocketHandlers } = require("./socketHandler");
const app = express();
const server = http.createServer(app);
const io = new Server(server);
app.use(express.static(path.join(__dirname, "..", "client")));
io.on("connection", (socket) => registerSocketHandlers(io, socket));
server.listen(PORT, () => {
console.log(`Serveur démarré sur http://localhost:${PORT}`);
});

View File

@@ -10,7 +10,7 @@ const { handleDoorReached } = require("./doorLogic");
const { startTimer } = require("./timer"); const { startTimer } = require("./timer");
const { startInstruction } = require("./guideInstruction"); const { startInstruction } = require("./guideInstruction");
function registerSocketHandlers(io, socket) { function registerSocketHandlers(wSS, socket) {
console.log(`Un client s'est connecté : ${socket.id}`); console.log(`Un client s'est connecté : ${socket.id}`);
if (gameState.waitingPlayer === null) { if (gameState.waitingPlayer === null) {
@@ -28,7 +28,6 @@ function registerSocketHandlers(io, socket) {
partner.data.role = partnerRole; partner.data.role = partnerRole;
socket.data.partnerId = partner.id; socket.data.partnerId = partner.id;
partner.data.partnerId = socket.id; partner.data.partnerId = socket.id;
// État partagé par référence entre les deux sockets de la paire // État partagé par référence entre les deux sockets de la paire
const pairState = { gameOver: false, doorsPassed: 0, timeLeft: GAME_DURATION }; const pairState = { gameOver: false, doorsPassed: 0, timeLeft: GAME_DURATION };
socket.data.pairState = pairState; socket.data.pairState = pairState;
@@ -45,7 +44,7 @@ function registerSocketHandlers(io, socket) {
}); });
} }
socket.on("door_reached", (position) => handleDoorReached(io, socket, position)); socket.on("door_reached", (position) => handleDoorReached(wSS, socket, position));
socket.on("disconnect", () => { socket.on("disconnect", () => {
console.log(`Client déconnecté : ${socket.id}`); console.log(`Client déconnecté : ${socket.id}`);
@@ -61,7 +60,7 @@ function registerSocketHandlers(io, socket) {
partnerSocket.emit("status", "Ton partenaire s'est deconnecte"); partnerSocket.emit("status", "Ton partenaire s'est deconnecte");
} }
} }
)}; });
} }
module.exports = { registerSocketHandlers }; module.exports = { registerSocketHandlers };

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@@ -4,9 +4,9 @@
minuteur autoritaire cote serveur minuteur autoritaire cote serveur
*/ */
const GAME_DURATION = {"./config"}; const { GAME_DURATION } = require("./config");
fonction startTimer(socket, partnerSocket, pairState) { function startTimer(socket, partnerSocket, pairState) {
const interval = setInterval(() => { const interval = setInterval(() => {
if (pairState.gameOver) { if (pairState.gameOver) {
clearInterval(interval); clearInterval(interval);